
#BATTLE NATIONS AA TURRET FREE#
Shades were later made available, free of modding, on some Forge maps. The Shade was in multiplayer only in Halo 3 Epsilon, as it was removed from the final version, even in Forge. In Halo 3, the Shade's aiming reticule was similar to a Needler's, except with a circle of lines at the center. The campaign version of the gun is almost twice as fast as the multiplayer version. The Shade was first seen in the E3 demo atop a Wuzum-pattern Spectre and made its first gameplay appearance in Halo: Combat Evolved's level, The Truth and Reconciliation.

ĭuring the Battle for Zeta Halo, Escharum's forces used a variant similar to the Preksheda variant with energy shielding in place of armor plating used in the Rizsheda variant. According to ONI analysis, the Dextro Xur-pattern Spirit's plasma cannon appears to be a slightly older variation of the weapon installed on the T-25 Shade turret. The T-25 Shade is a rare iteration of the turret. Also, as is the case with the M41, the gunner is unprotected from the rear and particularly vulnerable to grenades. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. As a disadvantage, the operator will be exposed to enemy fire.

Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also affect the ability of the target to dodge them. It has shown good defense against light vehicles such as the Ghost, and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a Banshee.Īs with its recognizable human counterpart, the M41 Light Anti-Aircraft Gun, the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. On this same note, the bolts fired lack the required punch to damage Mgalekgolo, whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. However, due to their high intelligence, Sangheili will often find cover and escape the Shade's range of fire. The anti-infantry Shade is effective against most infantry. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade turrets also exist.Īnti-infantry Shade guns fire bolts of slow moving, high-powered plasma encased in magnetic fields.

The Covenant use this to their advantage and place Shades at strategic points where they can do the most damage, often around their outposts or bases more permanent facilities are usually also equipped with heavier automated plasma turrets. Virtually all models of the Shade offer a wide field of fire by virtue of their mobile turret chassis nestled on a 360-degree traversal anti-gravity mount. The Shades serve as the Covenant's primary stationary gun turrets and are commonly operated by Unggoy. A pair of Type-29 Shades operated by Unggoy on Installation 04.
